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==='''Strategy Tip'''===
 
   
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''See also: [[Strategy Guide]] ''
''I personally consider 3 basic types of strategies in such games: ''
 
 
''- the primary ones : relying on Stats, and leveling ("the strongest//toughest//quickest wins")''
 
 
''- the simple ones : relying on Elemental sensibilities ("attack//defend with as many strengths//resistances as possible")''
 
 
''- and the complex ones : relying on Skills ("use a combination of techniques that can trap//give advantage over the opponent")''
 
 
''Then, everyone can create their strategy by combining some of the above.''<br />
 
''In my opinion, a good way to build a strategy is : look up all the Skills available and find an idea of complex strategy, then enhance'''//'''secure it with some simple strategy (Elements) as available according to the wanted skills, then try to incorporate some primary strategy (Stats) with the remaining leeway of choice (i.e. if the stats fit the current tactic, that's for the best).''
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 15:55, 27 July 2014

Elements List

According to the game

(chat at loading screen and NPC advice):

  • Normal
    • Weak to Undead and Demonic;
  • Flying
    • Weak to Earth and Electric;
  • Plant
    • Weak to Flying, Ice, Fire, Dino and Demonic;
  • Water
    • Weak to Flying, Plant and Electric;
  • Earth
    • Weak to Plant, Water and Undead;
  • Fire
    • Weak to Water and Earth;
  • Electric
    • Weak to Earth and Dino;
  • Robot
    • Weak to Water, Fire, Electric and Dino;
  • Dino
    • Weak to Earth and Ice;
  • Undead
    • Weak to Plant, Fire and Holy;
  • Demonic
    • Weak to Water and Holy;
  • Holy
    • Weak to Normal and Demonic;


(Ice is not mentioned in-game; however it is weak to Flying and Fire)


Cha​rt

Here is a more complete study, with both weaknesses and strengths, in defense as well as in offense.

The colour code is the following:

Target is weak to attacker
x2.0 Damage

Target is resistant to attacker
x0.5 Damage

Target is neutral to attacker
x1.0 Damage

(Target on top, Attacker on left)

Trg No. Fl. Pl. Wa. Ea. Ic. Fi. El. Ro. Di. Un. De. Ho. Ti.
Atk
Normal
Flying
Plant
Water
Earth
Ice
Fire
Electric
Robot
Dino
Undead
Demonic
Holy
Titan


Strategic Comparisons

When deciding which minions to have in your party, think of the Elements as one of the three essential Strategic Points (along with Statistics and Skills).

Your choices should depend on what tactics you want to focus in battle: rather on a "swift offense" (attempting to sweep enemy minions before they can react), or instead on a "lasting defense" (controlling the situation despite the enemy's offensive).
These would also depends on whether you want to build yourself a team of "tenured" minions for the whole game, or work with a varying team of "casual" minions so as to adapt to a given situation. 


Strength Comparison

According to the chart above, each element can be considered to have a relative "strength factor". This can be calculated by comparing the number of 'Super Effective' each minion can deal, versus the number of 'Not Effective', in ratio format. As of July 2014, the ratios fall into six different strength brackets, which are as follows:

  • '150%'
    • 3:2 Flying
    • 3:2 Ice
    • 3:2 Dino
    • 3:2 Titan
  • '133.3%'
    • 4:3 Fire
  • '100%'
    • 1:1 Normal
    • 4:4 Earth
    • 3:3 Electric
    • 3:3 Demonic
    • 3:3 Holy
  • '80%'
    • 4:5 Water
  • '75%'
    • 3:4 Plant
  • '40%'
    • 2:5 Undead

Note: The Robot element is obviously meant to be the most balanced type in term of offense (0:0), and does not fit into any strength bracket...


Strategic interest: In a well rounded team, all things being equal, minions with attacks of elements located toward the top of the list will beat opposing minions more often than not, statistically.
So, this comparison may be useful in the perspective of building a team of "tenured" minions, combined with a "swift offense" tactic. Also useful to choose a "casual" damage dealer.


Resistance Comparison

In a similar way, we can establish a relative "resistance factor" for each element (number of 'Not Effective' taken, versus number of 'Super Effective'), which gives us nine different resistance brackets:

  • '250%'
    • 5:2 Fire
  • '200%'
    • 4:2 Holy
  • '150%'
    • 3:2 Electric
    • 3:2 Dino
    • 3:2 Demonic
  • '133.3%'
    • 4:3 Earth
  • '100%'
    • 1:1 Water
    • 3:3 Undead
  • '80%'
    • 4:5 Plant
  • '66.6%'
    • 2:3 Ice
    • 2:3 Titan
  • '50%'
    • 1:2 Normal
    • 1:2 Flying
  • '25%'
    • 1:4 Robot


Strategic interest: In a well rounded team, minions of elements located toward the top of the list will be defeated by opposing minions less often, statistically.
So, this comparison may be useful in the perspective of building a team of "tenured" minions, combined with a "lastind defense" tactic. Also useful to choose a "casual" tank.


Reminders

  • These figures are but formal and statistical; one could consider calculating other "factors" of their own, that they would then interpret to steer their choices of minions;
  • Likewise, do not feel forced to come round to one of the two strategies given above; you can choose to combine several simple tactics, or build a more technical one...
  • However, with any strategy, do not forget to take in account the Speed factor, that can reverse a situation, no matter the tactic at the start.



See also: Strategy Guide