(See also Minion Skills)
(To know which minions learn which skills, see the Skill Distribution)
Introductory Facts
Most skills fall into groups of 5 levels of power ; within such a group, the versions are named after two models:
- N°1 (all passive skills except Taunt) :
- [skillname1]
- [skillname1] Lv.2
- [skillname1] Lv.3
- [skillname1] Lv.4
- [skillname1] Lv.5
- N°2 (all active skills except Energize and Invigorate) :
- [skillname1]
- [skillname1] Lv.2
- [skillname1] Lv.3
- [skillname1] Lv.4
- [SkillName2] (a more "dramatic" version of the skill's name)
Now, there appears to be some lapses to the nomenclature.
First, since a minion cannot -most of the time- learn the whole group of a given skill of its', some levels of some skills just never appear in the game, so we don't know for sure their exact numeral properties (nor their lv.5 skill name, if need be).
Examples: Wild Lance Lv.4, Platinum Lv.5, or Titan Heal Lv.1. (There also are some skills that are kind of under-developped, like Alloy Coat Lv.1 to 2)
Secondly, as an extension of the previous, there are even skills of one single level. They are four: Stun, Purge, Bone Crunch and Wild Tackle.
At least for the first two, you could consider it normal for them to have only one level, since they have a 100% efficiency rate in what they do ; but for the third one, it's just a low damage skill with no distinctive feature whatsoever, so it would have deserved its 4 levels of upgrade like the others ; and same for the fourth one, which doesn't even appear in any skill tree (it's a starting skill only). Go figure...
And lastly, there is something odd with certain lv.5 skill names ; it looks like the name would belong to another group, or it actually does !
I mean, come on ! The Undead skills include two lv.5 called Flesh Trap, one in the Skin Trap group and the other one in...the Demoralize group ?! As this one has nothing to do with flesh, I surely think it is a mistake, and consider that Skin Trap Lv.5 is the actual Flesh Trap.
Plus, I find it misleading that Roar Lv.5 is also called Demoralize. Same for Reflect Damage lv.5 called Diamond Skin, name of the five levels of the stronger Armor passive skill...
There are also the cases of Earth Shield and Demonic Sacrifice : Steel Shield is Earth Shield Lv.5 (as well as Earthly Fortitude Lv.5, but this one has to be wrong) but I wonder if it wouldn't fit Metal Shield Lv.5 better (whose lv.5 name is unknown) ; and Forced Repair would rather be the Forceful Heal Lv.5 (unknown too) than the Demonic Sacrifice Lv.5, if you ask me...
(Oh, and for Destabilize Lv.5, the game reads Tetectonic Shift...ಠ_ಠ
...In my opinion, there is no way this can be serious. It's HAS to be "Tectonic Shift" with a typo)
Anyway, there are other examples, and I have noted them with a question mark (?) and in non-bold font, on the side of the one I thought was misplaced. Now, let's go for the lists.
Passive
Passive skills have no type. They increase your minions' stats, or give them a constant bonus in battle.
Normal
These skills mostly consist of low energy skills. Most of these aren't very powerful, but you can use them more often or when your energy is low. Even more so, the Desperation skill is to be used when you are too short on energy to use any move (or if all available moves are on cooldown).
-Strong:
Holy
-Weak:
Titan
Flying
Good for getting rid of those enemy buffs, but the real strength to Flying is it's powerful attacks.
-Strong:
Plant
Water
Ice
-Weak:
Electric
Titan
Plant
This is where you'll find most of the healing skills. Plant is also the keeper of all but one of the Time Healing skills.
-Strong:
Water
Earth
Undead
-Weak:
Plant
Fire
Robot
Dino
Water
The second best type for healing skills is here. You'll find a lot of multi-ally healing spells, but they'll cost you a lot of energy to use. Don't worry, Water also comes equipped with a bunch of energy-restoring skills to keep your healer going.
-Strong:
Earth
Fire
Robot
Demonic
-Weak
Plant
Water
Electric
Dino
Holy
Earth
Main multi-target type. With some good defense boosters and a couple mass hit skills, Earth type is always a good one to have. They generally make great tanks.
-Strong:
Flying
Fire
Electric
Dino
-Weak:
Plant
Water
Earth
Undead
Ice
Freezing, Shielding, and reducing enemy armor. That's what Ice does. The best in those 3 categories are useful to have if you're having trouble beating someone.
-Strong:
Plant
Dino
Titan
-Weak:
Ice
Fire
Fire
If you like time damage, Fire is for you. Most skills here have or are time damage.
(Note: there is a small "misprogram" in the game, regarding the status-affecting skills Inflame and Kindle : when using one of the two in battle, the actual icon displayed is the other one's, even if it appears at the right time and place...)
-Strong:
Plant
Ice
Robot
Undead
-Weak:
Water
Fire
Demonic
Electric
Either going to do lots of damage or hardly any. This is the roulette type. A bunch even have skills with reduced accuracy. You can find some stun skills here as well.
-Strong:
Flying
Water
Robot
-Weak:
Earth
Electric
Dino
Robot
Good damage for low energy, no negatives, and excessively balanced (in offense). Some good multi-target attacks as well.
-Strong:
None
-Weak:
None
Dino
Some powerful attacks, but they tend to come with negatives.
-Strong:
Plant
Electric
Robot
-Weak:
Earth
Ice
Undead
Similarly to Fire, Undead has a lot of time damage skills. However, most of the other skills here come attached to the nasty recoil effect.
-Strong:
Normal
Earth
-Weak:
Plant
Fire
Undead
Demonic
Holy
Demonic
Welcome to the last ditch skill type. Normally, exhaustion can end up killing the minion; but if you use those powerful exhaustion skills to defeat that last enemy at full health, then the exhaustion doesn't matter. When you're down to your last minion facing the last enemy, Demonic skills can win you the match.
-Strong:
Normal
Plant
Holy
-Weak:
Fire
Undead
Demonic
Holy
If you are having trouble with your minions getting debuffed, Holy can help. This also mixes well with a healer, with their healing skill boosts.
-Strong:
Undead
Demonic
Titan
-Weak:
Normal
Flying
Holy
Titan
You have a few skills that deal ~100 damage, that by the time you need to worry about the cooldown, the fight should be over. Also comes with some good healing skills.
-Strong:
Ice
Dino
Titan
-Weak:
Earth
Holy