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How To Get
Name | Slime | Gigaslime | Destroslime |
---|---|---|---|
Floor(s) | Floor 6-2 | Floor 3-1 | |
Evolves at | Lvl 33 | Lvl 39 |
Max Level Stats
Stat | Value | Graphics | |
---|---|---|---|
Health | 485 |
| |
Energy | 435 |
| |
Attack | 140 |
| |
Healing | 140 |
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Speed | 140 |
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Skills
(For details, see Skills)
Starting Skill(s)
Name | Damage | Other Properties | Cooldown | Energy | Type | |
---|---|---|---|---|---|---|
Tackle (Lv.1) | 25 | - | - | 3 | Normal |
Undead Specialization
Undead Skill Tree | ||
---|---|---|
Ashen Reminder (Lv.1) | ||
Forceful Heal Lv.1-3 |
Infest Lv.1-2 |
Haunt Lv.1-2 |
I I | I I | |
Flesh Sacrifice Lv.1-2 |
Infest Lv.3 |
Haunt Lv.3 |
I I | ||
Flesh Sacrifice Lv.3-4 |
Ashen Reminder Lv.3-4 |
|
I I | ||
Shadow Press (Lv.5) |
Normal Specialization
Normal Skill Tree | ||
---|---|---|
Poison Tooth (Lv.1) | ||
Spark Lv.1-3 |
Tackle Lv.2-3 |
Wild Lance Lv.1-3 |
I I | ||
Charge Pass Lv.1-2 |
Tackle Lv.4-5 |
Ferocity Lv.1-3 |
I I | I I | |
Charge Pass Lv.3 |
Poison Tooth Lv.2-3 |
Ferocity Lv.4 |
I I | ||
Toxic Fang (Lv.5) |
Note: There is a programming mistake in this tree : on the first row, the Tackle skill square displays 3 levels, but with one already learnt (even if you look at the locked tree from another one) ; so the skill square actually available is 'Tackle Lv.2-3' (Slime already knows Tackle Lv.1 as starting move). However, this first phantom level does not cost you any skill point ; and if you reach Tackle Lv.3, you will still unlock the second row of the tree, for only 2 skill points spent instead of 3 ; as well as unlocking 3rd row for 5 instead of 6, and 4th row for 8 instead of 9. Good deal !
Debuff Specialization
Debuff Skill Tree | ||
---|---|---|
Slow (Lv.1) | ||
Efficiency Lv.1-3 |
Mud Blast Lv.1-3 |
Crush Lv.1-3 |
I I | ||
Tire Lv.1-3 |
Mud Blast Lv.4 |
Fortitude Lv.1-3 |
I I | I I | |
Tire Lv.4-5 |
Slow Lv.3-4 |
Fortitude Lv.4-5 |
I I | ||
Cripple (Lv.5) |
Strategy
(Feel free to add here any tactical subtlety involving this minion that you may know from experience.)
The following below contribution is by Txpot.
*Overview*
As an enemy, Slime is probably the most boring creature to exist in any medium. This slime is no exception, with his entire evolution line being a very poor attempt to make it relevant to the game. It even has the highest Energy stat in the game, to try and coax you into using him as a long-term member of your team.
Though it also has high Health, his other stats are below average and leave much to be desired. In addition, his skill trees do nothing to support his high Energy stat: Either they're all weak, or all wasted on him due to low stats. His coverage to other types are horrid, with Normal being the best damage-wise and his Electric/Earth coverage being next to useless.
*Strategy*
Here, we're only focusing on his Normal tree for one reason: the "extra skill point" bug. His debuff tree is close to useless due to low Speed, and Destroslime can't do as much damage with the undead tree, since time-damage is wasted on his low Attack stat.
NORMAL BUILD: (5% Affinity in Attack)
Destroslime comes with a glitch in his Normal tree that gives him a skill point invested in Tackle LV.1 already, so you only need two more points to access the second tier of skills. We will capitalize this by fully investing on his strongest skills.
Normal
Tackle > Thrash (4)
Ferocity 1-4 (4)
Spark 1-3 (3)
Debuff
Mud Blast 1-4 (4)
Fortitude or Efficiency (1)