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Image 564

Minion-pedia #057
Slime

Gemslot Gemslot

Image 562

Minion-pedia #058
Gigalime

Gemslot Gemslot Gemslot

Image 556

Minion-pedia #059
Destroslime

Gemslot Gemslot Gemslot Gemslot

Normal


How To Get[]

Name Slime Gigaslime Destroslime
Floor(s) Floor 6-2 Floor 3-1
Evolves at Lv. 33 Lv. 39


Max Level Stats[]

Stat Value Graphics
Health 482
Energy 435
Attack 140
Healing 140
Speed 140


Skills[]

(For details, see Skills)


Starting Skill(s)[]

Name Damage Other Properties Cooldown Energy Type
Image 947 Tackle (Lv.1) 25 - - 3 Normal


Undead Specialization[]

Undead Skill Tree
Image 1320
Ashen Reminder
(Lv.1)
Image 1258
Image 1180
Image 1546
Forceful Heal
Lv.1-3
Infest
Lv.1-2
Haunt
Lv.1-2
I  I I  I
Image 957
Image 1180
Image 1546
Flesh Sacrifice
Lv.1-2
Infest
Lv.3
Haunt
Lv.3
I  I
Image 957
Image 1320
Flesh Sacrifice
Lv.3-4
Ashen Reminder
Lv.3-4
I  I
Image 1320
Shadow Press
(Lv.5)

Normal Specialization[]

Normal Skill Tree
Image 289
Poison Tooth
(Lv.1)
Image 1349
Image 947
Image 1144
Spark
Lv.1-3
Tackle
Lv.2-3
Wild Lance
Lv.1-3
I  I
Image 1291
Image 947
Image 151
Charge Pass
Lv.1-2
Tackle
Lv.4-5
Ferocity
Lv.1-3
I  I I  I
Image 1291
Image 289
Image 151
Charge Pass
Lv.3
Poison Tooth
Lv.2-3
Ferocity
Lv.4
I  I
Image 289
Toxic Fang
(Lv.5)

Note: There is a programming mistake in this tree : on the first row, the Tackle skill square displays 3 levels, but with one already learnt (even if you look at the locked tree from another one) ; so the skill square actually available is 'Tackle Lv.2-3' (Slime already knows Tackle Lv.1 as starting move). However, this first phantom level does not cost you any skill point ; and if you reach Tackle Lv.3, you will still unlock the second row of the tree, for only 2 skill points spent instead of 3 ; as well as unlocking 3rd row for 5 instead of 6, and 4th row for 8 instead of 9. Good deal !


Debuff Specialization[]

Debuff Skill Tree
Image 206
Slow
(Lv.1)
Image 424
Image 350
Image 1148
Efficiency
Lv.1-3
Mud Blast
Lv.1-3
Crush
Lv.1-3
I  I
Image 519
Image 350
Image 1014
Tire
Lv.1-3
Mud Blast
Lv.4
Fortitude
Lv.1-3
I  I I  I
Image 519
Image 206
Image 1014
Tire
Lv.4-5
Slow
Lv.3-4
Fortitude
Lv.4-5
I  I
Image 206
Cripple
(Lv.5)


Strategy[]

(Feel free to add here any tactical subtlety involving this minion that you may know from experience.)

The following contribution is by Txpot1 and Migan3333.

Overview

As an enemy, Slime is probably the most boring creature to exist in any medium. This slime is no exception, with his entire evolution line being a very poor attempt to make it relevant to the game. It even has the highest Energy stat in the game, to try and coax you into using him as a long-term member of your team.

Though it also has high Health, his other stats are below average and leave much to be desired. In addition, his skill trees do nothing to support his high Energy stat: Either they're all weak, or all wasted on him due to low stats. His coverage to other types are horrid, with Normal being the best damage-wise and his Electric/Earth coverage being next to useless.

Strategy

Here, we're only focusing on his Normal tree for one reason: the "extra skill point" bug. His debuff tree is close to useless due to low Speed, and Destroslime can't do as much damage with the undead tree, since time-damage is wasted on his low Attack stat.

NORMAL BUILD (5% Affinity in Attack):

Destroslime comes with a bug in his Normal tree that gives him a skill point invested in Tackle LV.1 already, so you only need two more points to access the second tier of skills. We will capitalize this by fully investing on his strongest skills.

Normal

Thrash (4)

Ferocity 4 (4)

Spark 3 (3)

Debuff

Mud Blast 4 (4)

Fortitude 1 (1)

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