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Image 1120

Minion-pedia #001
Ticub

Gemslot Gemslot Gemslot

Image 1117

Minion-pedia #002
Tigertan

Gemslot Gemslot Gemslot Gemslot

Normal


How To GetEdit

  • Ticub:
    • Starting minion


  • Tigertan:
    • Floor 6-3
    • Ticub grows into Tigertan at Lv.17


Max Level StatsEdit

Stat Value Graphics
Health 365
Energy 300
Attack 185
Healing 140
Speed 215


SkillsEdit

(For details, see Skills)


Starting SkillsEdit

Name Damage Other Properties Cooldown Energy Type
Image 135 Claw (Lv.1) 20 - - 2 Normal
Image 1469 Roar (Lv.1) - Enemy's Attack : -20% - 3 Normal


Speed SpecializationEdit

Speed Skill Tree
Image 1406
Reckless Dash
(Lv.1)
Image 1053
ju ju on dat beat hhg
Quickness
Lv.1-3
Tackle
Lv.2-3
Wild Lance
Lv.1-3
I  I I  I
Image 1053
Image 947
fire
Quickness
Lv.4-5
Tackle
Lv.4
Burn
Lv.1-3
I  I I  I
Image 1406
Image 947
Image 717
Reckless Dash
Lv.3
Thrash
(Lv.5)
White Heat
(Lv.5)
I  I
Image 1406
Reckless Dash
Lv.4


Guard SpecializationEdit

Guard Skill Tree
Image 589
Chosen Earth
Lv.2
Image 1014
Image 1271
Image 1381
Fortitude
Lv.1-3
Rock Throw
Lv.1-2
Taunt
Lv.2-4
I  I I  I
Image 1014
Image 1271
Image 1579
Fortitude
Lv.4-5
Rock Throw
Lv.3-4
Destabilize
Lv.1-2
I  I
Image 589
Image 1579
Chosen Earth
Lv.3-4
Destabilize
Lv.3
I  I
Image 589
Directed Earth
(Lv.5)


Normal SpecializationEdit

Normal Skill Tree
Image 289
Poison Tooth
(Lv.1)
Image 1569
Image 1560
Image 726
Pound
Lv.2-4
Mirror
Skin Lv.1-3
Vicious
Lv.1-3
I  I
Image 1176
Image 980
Image 726
Energize
Lv.1-2
Demoralizing Charge
Lv.1-2
Vicious
Lv.4-5
Image 1469
Image 289
Roar
Lv.2-4
Poison Tooth
Lv.3-4
I  I
Image 289
Toxic Fang
(Lv.5)


StrategyEdit

Note: this is my personal gameplay opinion. Other, more experienced players can add on to this, as well. They'll know what they're doing. (;


Quit raging at unexpected moves and play the game right.

Ticub/Tigertan could be considered one of the best all-around minions and one of the two starter minions you get from the Grand Sage. I mean, it's a balance between power, speed, and bulk. Powerful moves from the Normal skill tree help boost the power, Quickness and White Heat from the Speed skill tree help it to move near the top of the Speed bracket, and the Guard skill tree gives the necessary Health boost in the form of Fortitude as well as the awesome Directed Earth.

Tigertan doesn't have many downsides, but it does have some. Its only weaknesses are rather uncommon Undead and Demonic moves. Minions that are naturally faster are a problem too, as they can take you down with their assorted Charge Blasts and Windstorms. Powerful super-effective moves will quickly bring an end to Tigertan, as well.

However, as one of the most balanced minions in the game, Tigertan can help its allies overcome their problems--and they can help Tigertan overcome its own. Play to its strengths, as I always write, and may the Force be with you.

Speed SkillsEdit

White Heat will be one of your main moves in the Speed skill tree. It does 50 base points of damage with 25 base points of time damage every round for three rounds. Thrash is another option that has 90 base points of damage with lower energy, but has no time damage.

For other options, Wild Lance Level Three does 75 base points of damage, and Reckless Dash Level Four does 70, so both will hit your target hard, but Wild Lance cuts your Attack by 49%, and Reckless Dash has recoil damage. Quickness Level Five, a passive speed boost with a 40% overall increase, is absolutely mandatory, as without it, you will miss out on knocking out naturally-faster minions.

Guard SkillsEdit

Two words for these skills: Directed Earth. It hits three allies for an armor boost of 29%. It's active for two turns. It is, in other words, all-around awesome. However, it consumes a relatively large amount of energy needed to perform it at 50 points of Energy. It's still worth it, as Tigertan gets good energy.

Other options for this skill tree are Fortitude Level Five, your standard passive 40% Health boost, always useful for buffing allies--and having enough bulk to throw out a few Rock Throws. Rock Throw Level Four will hit for 55 base points of Earth-type damage, which will often be enough to kill any Hudu worth its salt. Destabilize Level Three is an important move as well, with a great 25-60 base points of damage and a 70% chance to lower all opposing minions' Speed by 20%. Taunt Level Four will also redirect 85% of the damage taken by any member of your team back onto your newly bulky Tigertan.

Normal SkillsEdit

This is so far the only Normal skill tree I actually use. I mean, Demoralizing Charge Level Two, people! It's got 60-90 base points of damage and a 20% chance to lower your target's Attack and Speed stats by 20%. Overall, it's amazing. But the downside is that it needs one turn to charge up, which is especially frustrating when there are Shield Stones in play. Shield Stones make up to three random minions invulnerable to all forms of damage.

Tigertan, as you know, is a very balanced minion, with a plethora of other options. Toxic Fang has 50 base points of damage, and it also has 20 base points of time damage for three rounds. Energize Level Two recovers 75% of your energy, Pound Level Four does 50 base points of damage as well, but with no time damage, and Vicious Level Five passively boosts your Attack by a whopping 40%.

Minion-Pedia EntriesEdit

Note: These entries do not exist, because they are sadly absent from the game. Think of it rather as a concept that I created, and not something actually in the game. (;

                            Ticub's Minion-Pedia Entries

No. 1: They bravely challenge any opponent, no matter how strong. As a result, Ticub are often covered with scratches.

No. 2: They love showing off their power, and challenge any opponent they find.

                          Tigertan's Minion-Pedia Entries

No. 1: Their canines are as sharp as blades. Hidden in the shadows, they stealthily stalk their prey.

No. 2: Their indomitable will gives them strength to fight on, even when near defeated. They fight with teeth that can break wood.

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